Jun
18
Mon
WARMACHINE / HORDES Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 18 @ 1:00 pm – Jun 24 @ 11:00 pm
Warmachine Game Day

Join your fellow Warmachine / Hordes players as The Battle Standard host’s our weekly game day dedicated to Privateer Press’ creatively strategic, steampunk-fantasy, tabletop miniature game.  new to Warmachine?  Read more about the epic struggles of these urban civilizations of the Iron Kingdoms as warcasters and their mechanical monstrosities defend their city limits, HERE.  If you prefer the bearing of claws, gnashing of teeth, and calling upon nature’s wrath to defeat the imposing threats of those encroaching on the wilds of your homeland then try taking a look at Hordes HERE.

Two great games that play as one!  Come see what Warmachine / Hordes is all about every Monday at The Battle Standard!

Jun
21
Thu
MAGIC: The Gathering – “COMMANDER 4 COIN” PLAY @ The Battle Standard CONNECTICUT Tickets
Jun 21 @ 11:00 am – Jun 22 @ 9:00 pm

 Commander4Coin

COMMANDER 4 COIN

The Battle Standard’s Official MTG Event Series for the Commander Format

Magic: The Gathering Commander 4 Coin is an easy, welcoming, yet still competitive way to play the Commander format for all levels of player.  The system focuses only on multiplayer pods with NO pitted matches.  This allows you to choose your own opponents based on your opinion of their play-style, demeanor and level of play.  This allows the community to equalize the field of play and create a fun and welcoming environment for everyone!  This competition does contain regular rewards per match played and monthly prizing!  We invite you to join us for this rich entertaining format invented and tested right here in East Windsor, CT at The Battle Standard Tabletop Game & Hobby!

How to Play COMMANDER 4 COIN:

  1. Start by purchasing your coins.  $5.00 will get you six (6) coins.  Five (5) gold coins & one (1) silver coin.
  2. Six (6) coins will allow you to play three (3) or more rounds of Commander (2 coins per game) which a typical amount of rounds for most tournament style play.
  3. Choose your opponents!  From the folks participating in COMMANDER 4 COIN, choose two (2) or more people to form a pod of three (3) or more total.
  4. All players must shuffle their decks and offer a cut to a player at the table.  If that person passes, others may choose to cut.  A legal COMMANDER FOR COIN cut is 10+ cards deep, no less.
  5. Players submit one (1) coin of a color of their choosing to the center of the table.  This is the Ante Coin.
  6. Players then place a second coin of their choosing by their Library.  This is the Library Coin
  7. Players draw their hands.  After the first card is drawn by each player the game is “Locked“.  Once a game is Locked, walking away from the table for any reason results in a forfeit of ALL COINS submitted for play in that pod.  Library Coins left behind are entered into the center of the table as secondary Ante Coins.
  8. The Mulligan rules are as follows and take place AFTER the game is Locked
    1. Your first (1st) mulligan is free at no penalty and requires no revealing of cards.
    2. Your second (2nd) mulligan must be revealed and show a single (1) land or no lands.
    3. Your third (3rd) and all consecutive mulligans are at a penalty of one (1) less card draw and are cumulatively one (1) less card draw based on the amount of mulligans you perform after the third (3rd).
  9. Players each take turns rolling the same single die to see who starts first.  High roll has choice but may pass to the left if desired.  This would continue until reaching the original high roll player at which point he/she MUST go first.
  10. Players MUST track the turn order counting the amount of times everyone has taken their turn as one (1) Round.
  11. Once the game reaches Round six (6) the table is considered “Live“.  A Live table means that Library Coins can then be claimed by eliminating opponents.
  12. Players that take any single opponent out of the game AFTER THE TABLE IS LIVE receive that opponent’s Library Coin.  Else the eliminated opponent leaves the table and retains their Library Coin but NOT their Ante Coin.
  13. Players that remain until everyone else has been eliminated claim the Ante Coin pool in the center of the table.
  14. Games that do not make it to Round six (6) results in players retrieving their own Library Coins and the remaining player collecting the Ante Coins.

Prizing:

  • All GOLD coins are equal to $1.00 in Store Credit and may be turned in for merchandise, condensed to a gift card, or saved for later play at any time.
  • All Silver Coins are worth Leader-board points which can be turned in toward your overall game score in the store.  One (1) silver coin is worth one (1) Leader-board point.
  • On the first (1st) of every month we will award the Leader-board highest points holder with the title of Master of Coin along with a prize table choice. (One of two items)
  • The second (2nd) points leader will be granted the title of Cut Purse and receive the remaining table item.

 

Jun
22
Fri
MAGIC: The Gathering – “COMMANDER 4 COIN” PLAY @ The Battle Standard CONNECTICUT Tickets
Jun 22 @ 1:00 pm – 11:00 pm

 Commander 4 Coin

COMMANDER 4 COIN

The Battle Standard’s Official MTG Event Series for the Commander Format

Magic: The Gathering Commander 4 Coin is an easy, welcoming, yet still competitive way to play the Commander format for all levels of player.  The system focuses only on multiplayer pods with NO pitted matches.  This allows you to choose your own opponents based on your opinion of their play-style, demeanor and level of play.  This allows the community to equalize the field of play and create a fun and welcoming environment for everyone!  This competition does contain regular rewards per match played and monthly prizing!  We invite you to join us for this rich entertaining format invented and tested right here in East Windsor, CT at The Battle Standard Tabletop Game & Hobby!

How to Play COMMANDER 4 COIN:

  1. Start by purchasing your coins.  $5.00 will get you six (6) coins.  Five (5) gold coins & one (1) silver coin.
  2. Six (6) coins will allow you to play three (3) or more rounds of Commander (2 coins per game) which a typical amount of rounds for most tournament style play.
  3. Choose your opponents!  From the folks participating in COMMANDER 4 COIN, choose two (2) or more people to form a pod of three (3) or more total.
  4. All players must shuffle their decks and offer a cut to a player at the table.  If that person passes, others may choose to cut.  A legal COMMANDER FOR COIN cut is 10+ cards deep, no less.
  5. Players submit one (1) coin of a color of their choosing to the center of the table.  This is the Ante Coin.
  6. Players then place a second coin of their choosing by their Library.  This is the Library Coin
  7. Players draw their hands.  After the first card is drawn by each player the game is “Locked“.  Once a game is Locked, walking away from the table for any reason results in a forfeit of ALL COINS submitted for play in that pod.  Library Coins left behind are entered into the center of the table as secondary Ante Coins.
  8. The Mulligan rules are as follows and take place AFTER the game is Locked
    1. Your first (1st) mulligan is free at no penalty and requires no revealing of cards.
    2. Your second (2nd) mulligan must be revealed and show a single (1) land or no lands.
    3. Your third (3rd) and all consecutive mulligans are at a penalty of one (1) less card draw and are cumulatively one (1) less card draw based on the amount of mulligans you perform after the third (3rd).
  9. Players each take turns rolling the same single die to see who starts first.  High roll has choice but may pass to the left if desired.  This would continue until reaching the original high roll player at which point he/she MUST go first.
  10. Players MUST track the turn order counting the amount of times everyone has taken their turn as one (1) Round.
  11. Once the game reaches Round six (6) the table is considered “Live“.  A Live table means that Library Coins can then be claimed by eliminating opponents.
  12. Players that take any single opponent out of the game AFTER THE TABLE IS LIVE receive that opponent’s Library Coin.  Else the eliminated opponent leaves the table and retains their Library Coin but NOT their Ante Coin.
  13. Players that remain until everyone else has been eliminated claim the Ante Coin pool in the center of the table.
  14. Games that do not make it to Round six (6) results in players retrieving their own Library Coins and the remaining player collecting the Ante Coins.

Prizing:

  • All GOLD coins are equal to $1.00 in Store Credit and may be turned in for merchandise, condensed to a gift card, or saved for later play at any time.
  • All Silver Coins are worth Leader-board points which can be turned in toward your overall game score in the store.  One (1) silver coin is worth one (1) Leader-board point.
  • On the first (1st) of every month we will award the Leader-board highest points holder with the title of Master of Coin along with a prize table choice. (One of two items)
  • The second (2nd) points leader will be granted the title of Cut Purse and receive the remaining table item.

 

Look to our Facebook fan group for more interested players!

Magic: The Gathering “Casual” Commander @ The Battle Standard CONNECTICUT Tickets
Jun 22 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2017 Decks

Commander 2017 shown

Jun
23
Sat
Warmachine/Hordes: The Return (A Journeyman League Tournament) @ The Battle Standard CONNECTICUT Tickets
Jun 23 @ 12:00 pm – 6:00 pm
Warmachine THE RETURN - Journeyman League Tournament

The capstone tournament for our Journeyman League!

  • This will be a 3-4 round tournament event (number of rounds will be dependent on number of players)
  • Must use the 75 Point List from our 6th and final week of League Games!
  • Players from outside the league will be allowed and they must follow the Journeyman League rules for constructing their lists.
MAGIC: The Gathering – “COMMANDER 4 COIN” PLAY @ The Battle Standard CONNECTICUT Tickets
Jun 23 @ 1:00 pm – 11:00 pm

 Commander 4 Coin

COMMANDER 4 COIN

The Battle Standard’s Official MTG Event Series for the Commander Format

Magic: The Gathering Commander 4 Coin is an easy, welcoming, yet still competitive way to play the Commander format for all levels of player.  The system focuses only on multiplayer pods with NO pitted matches.  This allows you to choose your own opponents based on your opinion of their play-style, demeanor and level of play.  This allows the community to equalize the field of play and create a fun and welcoming environment for everyone!  This competition does contain regular rewards per match played and monthly prizing!  We invite you to join us for this rich entertaining format invented and tested right here in East Windsor, CT at The Battle Standard Tabletop Game & Hobby!

How to Play COMMANDER 4 COIN:

  1. Start by purchasing your coins.  $5.00 will get you six (6) coins.  Five (5) gold coins & one (1) silver coin.
  2. Six (6) coins will allow you to play three (3) or more rounds of Commander (2 coins per game) which a typical amount of rounds for most tournament style play.
  3. Choose your opponents!  From the folks participating in COMMANDER 4 COIN, choose two (2) or more people to form a pod of three (3) or more total.
  4. All players must shuffle their decks and offer a cut to a player at the table.  If that person passes, others may choose to cut.  A legal COMMANDER FOR COIN cut is 10+ cards deep, no less.
  5. Players submit one (1) coin of a color of their choosing to the center of the table.  This is the Ante Coin.
  6. Players then place a second coin of their choosing by their Library.  This is the Library Coin
  7. Players draw their hands.  After the first card is drawn by each player the game is “Locked“.  Once a game is Locked, walking away from the table for any reason results in a forfeit of ALL COINS submitted for play in that pod.  Library Coins left behind are entered into the center of the table as secondary Ante Coins.
  8. The Mulligan rules are as follows and take place AFTER the game is Locked
    1. Your first (1st) mulligan is free at no penalty and requires no revealing of cards.
    2. Your second (2nd) mulligan must be revealed and show a single (1) land or no lands.
    3. Your third (3rd) and all consecutive mulligans are at a penalty of one (1) less card draw and are cumulatively one (1) less card draw based on the amount of mulligans you perform after the third (3rd).
  9. Players each take turns rolling the same single die to see who starts first.  High roll has choice but may pass to the left if desired.  This would continue until reaching the original high roll player at which point he/she MUST go first.
  10. Players MUST track the turn order counting the amount of times everyone has taken their turn as one (1) Round.
  11. Once the game reaches Round six (6) the table is considered “Live“.  A Live table means that Library Coins can then be claimed by eliminating opponents.
  12. Players that take any single opponent out of the game AFTER THE TABLE IS LIVE receive that opponent’s Library Coin.  Else the eliminated opponent leaves the table and retains their Library Coin but NOT their Ante Coin.
  13. Players that remain until everyone else has been eliminated claim the Ante Coin pool in the center of the table.
  14. Games that do not make it to Round six (6) results in players retrieving their own Library Coins and the remaining player collecting the Ante Coins.

Prizing:

  • All GOLD coins are equal to $1.00 in Store Credit and may be turned in for merchandise, condensed to a gift card, or saved for later play at any time.
  • All Silver Coins are worth Leader-board points which can be turned in toward your overall game score in the store.  One (1) silver coin is worth one (1) Leader-board point.
  • On the first (1st) of every month we will award the Leader-board highest points holder with the title of Master of Coin along with a prize table choice. (One of two items)
  • The second (2nd) points leader will be granted the title of Cut Purse and receive the remaining table item.

 

Look to our Facebook fan group for more interested players!

Magic: The Gathering “Casual” Commander @ The Battle Standard CONNECTICUT Tickets
Jun 23 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2017 Decks

Commander 2017 shown

MAGIC: The Gathering – DOMINARIA Store Championship @ The Battle Standard CONNECTICUT Tickets
Jun 23 @ 4:00 pm – 8:30 pm
MTG Dominaria Store Championship

The Store Championship Event will launch on Saturday, June 23rd. This is a special limited-quantity sealed event.

“The Weatherlight and her crew are assembled, Jaya and Karn have been found, Teferi has his Spark back. However, Phyrexia festers on Mirrodin, Belzenlok’s Cabal is bent on world domination, and Nicol Bolas is preparing his undead armies for all-out war.

Dominaria needs a hero… Dominaria needs you. One more time.”

Each player will receive a kit (pre-release) with 6 Dominaria packs, as well as two exclusive promotional cards from the set. A lightning round deck-building session of 30 minutes will be allotted to assemble a sealed deck from the kit. Afterwards, there will be four rounds to see who’s the best sealed player of them all!

Only 18 kits will be available. If you are interested in participating, please sign up in store. Payment will be required at time of registration due to the limited quantity of kits. If you participate, please arrive 15 minutes early to the event in order to ensure the proper amount of time for deck-building, which will begin precisely at 4:00 PM.

May the better planeswalker win!

Jun
24
Sun
Magic: The Gathering “Casual” Commander @ The Battle Standard CONNECTICUT Tickets
Jun 24 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2017 Decks

Commander 2017 shown

Jun
25
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 25 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)