Jun
25
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 25 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Jul
2
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jul 2 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Jul
9
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jul 9 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Jul
16
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jul 16 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Jul
19
Thu
THIRSTY THIRD THURSDAY (TH3) Sponsored by Dragonfire Meadery @ The Battle Standard CONNECTICUT Tickets
Jul 19 @ 7:00 pm – 11:00 pm
Thirsty Third Thursday

Join us EVERY 3rd Thursday of the month for the one and only BYOB tabletop gaming event in CT!

On the 3rd Thursday of the month At 7pm The Battle Standard of East Windsor opens it’s doors exclusively to those folks 21 and over (younger patrons permitted provided they have a parent or guardian present) for a BYOB beer, wine, cider, and MEAD tasting.  The TH3 event is sponsored by our friends at Dragonfire Meadery of CT who will also be present to share their latest in Mead creations.  Below are the precise details on how you and your friends can partake in the monthly event!

IMPORTANT RULES:

  • Age 21 and over to participate.  Under 21 permitted entry with parent or guardian but may not take part in the event.
  • $3 door cover for ALL guests regardless of participation in event (Shop Here / Play Here rules not in effect for TH3, your $3 covers your visit)
  • BYOB for the intent of sharing or tasting with local players includes craft brews of alcoholic AND non-alcoholic beverages
  • Must check-in your beverage of choice with staff for the evenings sign display
  • NO HARD ALCOHOL (15% alcohol content or less permitted)
  • ONLY the below quantities of beer, ale, cider, malt, mead, or hard soda will be permitted at this time:
    • 6 x standard 12-16 oz bottles or cans (permitted at staff discretion)
    • 2 x  single wine bottle or growler (permitted at staff discretion)
    • 1 x micro-keg or large jug (permitted at staff discretion)
  • All guests agree to treat the staff and those participating in the event with respect and courtesy.
  • IMPORTANT! TBS reserves the right to remove ANY person from the event at will without notice and without refund.  Please act respectfully and responsibly.
  • Drive safely after the event.

Jul
23
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jul 23 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Jul
30
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jul 30 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Aug
6
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Aug 6 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Aug
13
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Aug 13 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

Aug
16
Thu
THIRSTY THIRD THURSDAY (TH3) Sponsored by Dragonfire Meadery @ The Battle Standard CONNECTICUT Tickets
Aug 16 @ 7:00 pm – 11:00 pm
Thirsty Third Thursday

Join us EVERY 3rd Thursday of the month for the one and only BYOB tabletop gaming event in CT!

On the 3rd Thursday of the month At 7pm The Battle Standard of East Windsor opens it’s doors exclusively to those folks 21 and over (younger patrons permitted provided they have a parent or guardian present) for a BYOB beer, wine, cider, and MEAD tasting.  The TH3 event is sponsored by our friends at Dragonfire Meadery of CT who will also be present to share their latest in Mead creations.  Below are the precise details on how you and your friends can partake in the monthly event!

IMPORTANT RULES:

  • Age 21 and over to participate.  Under 21 permitted entry with parent or guardian but may not take part in the event.
  • $3 door cover for ALL guests regardless of participation in event (Shop Here / Play Here rules not in effect for TH3, your $3 covers your visit)
  • BYOB for the intent of sharing or tasting with local players includes craft brews of alcoholic AND non-alcoholic beverages
  • Must check-in your beverage of choice with staff for the evenings sign display
  • NO HARD ALCOHOL (15% alcohol content or less permitted)
  • ONLY the below quantities of beer, ale, cider, malt, mead, or hard soda will be permitted at this time:
    • 6 x standard 12-16 oz bottles or cans (permitted at staff discretion)
    • 2 x  single wine bottle or growler (permitted at staff discretion)
    • 1 x micro-keg or large jug (permitted at staff discretion)
  • All guests agree to treat the staff and those participating in the event with respect and courtesy.
  • IMPORTANT! TBS reserves the right to remove ANY person from the event at will without notice and without refund.  Please act respectfully and responsibly.
  • Drive safely after the event.