Jun
2
Tue
WARMACHINE / HORDES Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 2 @ 1:00 pm – Jun 8 @ 11:00 pm
Warmachine Game Day

Join your fellow Warmachine / Hordes players as The Battle Standard host’s our weekly game day dedicated to Privateer Press’ creatively strategic, steampunk-fantasy, tabletop miniature game.  new to Warmachine?  Read more about the epic struggles of these urban civilizations of the Iron Kingdoms as warcasters and their mechanical monstrosities defend their city limits, HERE.  If you prefer the bearing of claws, gnashing of teeth, and calling upon nature’s wrath to defeat the imposing threats of those encroaching on the wilds of your homeland then try taking a look at Hordes HERE.

Two great games that play as one!  Come see what Warmachine / Hordes is all about every Monday at The Battle Standard!

Jun
4
Thu
MAGIC: THE GATHERING “Casual” Commander Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 4 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2018 shown

Join the conversation in the local community about Magic: The Gathering and other great games by joining our Facebook fan group today!

Jun
5
Fri
MAGIC: THE GATHERING “Casual” Commander Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 5 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2018 shown

Join the conversation in the local community about Magic: The Gathering and other great games by joining our Facebook fan group today!

Jun
6
Sat
MAGIC: THE GATHERING “Casual” Commander Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 6 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2018 shown

Join the conversation in the local community about Magic: The Gathering and other great games by joining our Facebook fan group today!

D&D5e THE MARCH LIVING CAMPAIGN: Hadrada @ The Battle Standard CONNECTICUT Tickets
Jun 6 @ 6:00 pm – 10:30 pm
The March - Hadrada

Hadrada the Ether Kingdom is an ancient land southwest of Haven. A land of natural beauty and deep history known for it’s precise roads, verdant forests, and grand toriis of wood, quartz and other wondrous materials that channel the might and grace of their native spirits, the Shademaidens. For centuries these Shademaidens have safeguarded the kingdom’s borders and guided their people in times of need. This is no longer. Hadrada is under siege. A titanic egg swallowed its capital city.  It’s single port city, Vigil, has fallen to Sahuagins who fled during the massive rift that swallowed the once pristine lake—a legacy of Magna Subcinctus (“The Great Shift”). An unlikely exile is looking to recruit any and all adventurers to combat the horrible blight. To reach Hadrada, adventurers must charter “The Rumrunner,” an airship of questionable worthiness captained by the tipsy treasure-seeker, Martini Cabrera. A long and perilous journey awaits!

Part of The March Living Campaign, an interconnected federation of D&D 5e Campaigns and Open Exploration at The Battle Standard Tabletop Game & Hobby.

THE MARCH LIVING CAMPAIGN is a completely original Dungeons & Dragons 5th Edition world of unique characters, lands, and adventures created by the staff and players of The Battle Standard Tabletop Game & Hobby. The goal of The March is to create and maintain a world that is open and undiscovered until players reveal it themselves. With ideas borrowed from West March-style play, players are encouraged to join us for as many or as few sessions as they feel comfortable. Each session begins and ends in thriving city of Haven meaning each session may include the same, some of, or an entirely new adventurers than the last.

New to The March? Click HERE to see when our next Adventures in Haven intro session is taking place. Experience a welcome to the game from the session that’s designed to explain it all!

Don’t forget to take advantage of The March Living Campaign resources available on:

  • Facebook (https://www.facebook.com/groups/themarchTBS/)
  • Discord (https://discord.gg/wMxJ5x3)
Jun
7
Sun
MAGIC: THE GATHERING “Casual” Commander Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 7 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2018 shown

Join the conversation in the local community about Magic: The Gathering and other great games by joining our Facebook fan group today!

D&D5e THE MARCH LIVING CAMPAIGN: Haven (An Intro Session) @ The Battle Standard CONNECTICUT Tickets
Jun 7 @ 5:00 pm – 9:00 pm
The March - Adventures in Haven
You eagerly step onto the dock, a solid piece of construction by the looks as it appears not to move at all in the wake below. Despite your insides still swaying, a distinct lack of back-and-forth, to-and-fro beneath your feet causes a much welcome upturn and show-of-teeth, just off to the corner of your mouth.  It was a long journey, or so it felt.  A good meal, a tankard of ale, a warm bed…all welcome fantasies overdue to be realized. You stand tall, inflated with smells of an ocean breeze you have been all too overwhelmed by, now assaulted by the aromas of city living, roasting meats, and fresh baked breads.  Eyes gently closed, now and smiling uncontrollably ear-to-ear, you are ready to take on the… “OUT OF THE WAY ALREADY!” yammers a dwarf as wide as he is tall.  He shoves you aside causing you to stammer just shy of sending you into the salt-marsh below!  You struggle for a moment to keep your calm then come to grips with the fact that you are too tired to be enraged. A deep breath later, you begin walking toward the buildings on the shoreline. No sooner than when your feet first leave wood to hit the earth below them, your ears are assaulted by a crier of exceptional skill, “Oi there!  C’mon now!” shouts the man in his finely plumed hat, yet mucked to his groin.  “Lookin’ for a bed are ya? C’mon I’ll take ya. The Battle Standard Tavern & Inn is where ya wants to be,” he states with complete confidence. “Keep up and I’ll show ya the way. Before long you’ll be bathed and singing shanties with the local folk!”

What is “Adventures in Haven”?

This session is recommended for those players new to D&D, new to D&D 5e, or just new to The March.  Each session begins with new character’s arrival and first experiences in Haven. Return players will join up with new players and make acquaintance at The Battle Standard Tavern & Inn. After meeting, characters can choose a direction to explore, an adventure lead provided, or just mingle with the locals. This session ranges from levels 1-3. Players may build characters beforehand using the Point-Buy system in the D&D 5e Player’s Handbook.  All written material produced by Wizard’s of the Coast is currently accepted however if you are unsure we ask you to please inquire.

We hope to see you in The March!

Part of The March Living Campaign, an interconnected federation of D&D 5e Campaigns and Open Exploration at The Battle Standard Tabletop Game & Hobby.

THE MARCH LIVING CAMPAIGN is a completely original Dungeons & Dragons 5th Edition world of unique characters, lands, and adventures created by the staff and players of The Battle Standard Tabletop Game & Hobby. The goal of The March is to create and maintain a world that is open and undiscovered until players reveal it themselves. With ideas borrowed from West March-style play, players are encouraged to join us for as many or as few sessions as they feel comfortable. Each session begins and ends in thriving city of Haven meaning each session may include the same, some of, or an entirely new adventurers than the last.

New to The March? Click HERE to see when our next Adventures in Haven intro session is taking place. Experience a welcome to the game from the session that’s designed to explain it all!

Don’t forget to take advantage of The March Living Campaign resources available on:

  • Facebook (https://www.facebook.com/groups/themarchTBS/)
  • Discord (https://discord.gg/wMxJ5x3)
Jun
8
Mon
Guild Ball Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 8 @ 1:00 pm – 11:00 pm
Guild Ball Game Day

Join us every Monday for Guild Ball!

THE HISTORY OF GUILD BALL

Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig’s bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up; there have even been some national level games between some city states.

The powerful Guilds of the land have taken advantage of the huge popularity of the sport as another means to control the masses. They invested vast sums of money; creating professional Guild sponsored teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball.

> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.

 

(All information courtesy of Steamforged Games LTD.  For more information visit http://steamforged.com/guildball)

MAGIC: THE GATHERING “Casual” Commander Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 8 @ 1:00 pm – 11:00 pm
Magic the Gathering - Casual Commander

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.

THE BASICS

YOUR DECK

  • 1 commander card (legendary creature)
  • 99 other cards
  • Only one copy of any card, except basic lands
  • All cards must be in the color identity of the commander

THE GAME

  • 2–6 players
  • Free-for-all multiplayer format
  • Start with 40 life
  • All commanders start in their command zone
  • Take turns in clockwise order
  • Last player standing wins

Not interested in building your own Commander Deck but still interested in participating? Try the ever competitive pre-made Commander Decks by Wizards of the Coast!

Commander 2018 shown

Join the conversation in the local community about Magic: The Gathering and other great games by joining our Facebook fan group today!

MALIFAUX Game Day @ The Battle Standard CONNECTICUT Tickets
Jun 8 @ 1:00 pm – 11:00 pm
Malifaux Game Day

MALIFAUX Game Day

Based in an alternate Earth, Malifaux uses gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and powerhungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!

Malifaux 2E completely updates the rules of the game, adding strategic depth, clarity, and choices. New stories, new factions, and new characters continue to pull you through the Breach and leave you battling for opportunity and survival in the dangerous world of Malifaux.

Join the conversation in the local community about Malifaux and other great games by joining our Facebook fan group today!