Jul
23
Mon
INFINITY: Escalation League @ The Battle Standard CONNECTICUT Tickets
Jul 23 all-day
Infinity Escalation League

INFINITY: Escalation League

The Infinity Escalation League is designed to help players “slow-grow” an army over a period of 6 weeks. As a result, this is the perfect way to dive into infinity, as new players can start off with a small force and add points to their army every week. This is also perfect for even experienced players, who perhaps are looking at a more relaxed pace and taking on the challenges of expanding with a brand new army/faction and getting used to how it plays.

Each week, players will be given a scheduled opponent. In general, most games will take place on Mondays. However, players are welcome to contact their opponents and figure out another convenient time to play before the following week.

Players are encouraged to play as many other games as they want each week, but only the scheduled opponent’s game each week is recorded for the purpose of league scoring.

The Battle Standard D&D Living Campaign @ The Battle Standard CONNECTICUT Tickets
Jul 23 @ 5:00 pm – 10:45 pm
D&D Living Campaign

Play in our official West March-Style, community-driven D&D campaign!

How does it work…?

  • Players will create 5e D&D characters
  • Characters will begin each session in the town of Haven at The Battle Standard Pub & Inn.
  • Haven exists in an unexplored world and all participants will be able to adventure in the mysterious surroundings and map their findings to flesh out the world for others.
  • The Battle Standard Pub & Inn is a renowned location for new adventurers to gather. Here you may interact in character with The Battle Standard’s official mascot “Wallace” and NPC versions of the store staff!
  • Reserve a time slot with the Dungeon Master and journey out in any direction your party chooses, discovering the world and helping to build an economy of valuable items in the town of Haven.
The Town of Haven
Jul
24
Tue
The Battle Standard D&D Living Campaign @ The Battle Standard CONNECTICUT Tickets
Jul 24 @ 5:00 pm – 10:45 pm
D&D Living Campaign

Play in our official West March-Style, community-driven D&D campaign!

How does it work…?

  • Players will create 5e D&D characters
  • Characters will begin each session in the town of Haven at The Battle Standard Pub & Inn.
  • Haven exists in an unexplored world and all participants will be able to adventure in the mysterious surroundings and map their findings to flesh out the world for others.
  • The Battle Standard Pub & Inn is a renowned location for new adventurers to gather. Here you may interact in character with The Battle Standard’s official mascot “Wallace” and NPC versions of the store staff!
  • Reserve a time slot with the Dungeon Master and journey out in any direction your party chooses, discovering the world and helping to build an economy of valuable items in the town of Haven.
The Town of Haven
Dungeons & Dragons 5th Edition Adventurers League @ The Battle Standard CONNECTICUT Tickets
Jul 24 @ 6:00 pm – 10:00 pm
D&D Adventurers League

WHAT IS THE D&D ADVENTURERS LEAGUE?

The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.

DUNGEON MASTERS

If you’re a Dungeon Master or would like to try your hand at being the Dungeon Master, the D&D Adventurers League is a great way to run D&D games without having to spend a lot of time creating your own campaign world or adventures.

As a Dungeon Master, you have the opportunity to weave a fantastic shared story for your players, as well as take the spotlight as the monsters and villains presented in D&D Adventurers League adventure content. You are also responsible for adjudicating the rules, and providing your players with their characters’ experience points and rewards at the end of each session.

Private Games

If you plan on running a game in private, all you need to do is purchase the adventure you want to run, prepare the adventure, find some players, and have a good time. Possible adventures include the Lost Mine of Phandelver from the D&D Starter Set; any of our hardcover adventure releases, such as Curse of Strahd or Storm King’s Thunder; or any of the adventures designated as D&D Adventurers League content on the Dungeon Masters Guild online.

A Note for New Dungeon Masters

The Lost Mine of Phandelver is recommended for new D&D players and Dungeon Masters. It’s a great way to introduce folks to D&D, and you can find it in the D&D Starter Set. Playing through the whole adventure can take characters up to 5th level. You can play this at home or as part of an in-store play event. It takes several play sessions to complete the adventure. Tracking your play for this adventure on a D&D Adventurers League logsheet makes it official—you get to keep all your rewards no matter where you go next!

Public Games

If you plan on running a game at a store or public event, contact the organizer using our Store and Event Locator to help find one near you, or see the information below regarding organizing an event.

Ask the organizer if you’re responsible for purchasing the adventure online, or if they’re planning on doing so for you. Once purchased from the Dungeon Masters Guild, you can download the adventure, and even print it out if you like.

Prepare your adventure. Make sure you read through the adventure and make notes where appropriate. D&D Adventurers League adventures are easy to prepare and run.

Run a fun game! As the Dungeon Master, you help guide the players through the adventure, and facilitate the story coming alive. Make sure you follow the golden rule: Make decisions and adjudications during the game that enhance the fun when possible.

What You Need to DM

If you’re new to the role of Dungeon Master, you only need a few things to get started.

PLAYERS

Players kind of have it easy. All you need to do is, find an event, make a character, and show up and play. If you don’t already have a group to play with and would like to find a public event, go to our Store and Event Locator online. Make sure you call ahead to confirm times and to see if they have room for new players.

Creating a Character

Character creation is easy. You’ll need either a Player’s Handbook or a copy of the D&D Basic Rules, and a D&D Adventurers League character logsheet. Check out the D&D Adventurers League Players Guide for more information.

Join the conversation in our local community for this and other great games by joining our Facebook fan group today!

Jul
26
Thu
MAGIC: The Gathering – “COMMANDER 4 COIN” PLAY @ The Battle Standard CONNECTICUT Tickets
Jul 26 @ 11:00 am – Jul 27 @ 9:00 pm

 Commander4Coin

COMMANDER 4 COIN

The Battle Standard’s Official MTG Event Series for the Commander Format

Magic: The Gathering Commander 4 Coin is an easy, welcoming, yet still competitive way to play the Commander format for all levels of player.  The system focuses only on multiplayer pods with NO pitted matches.  This allows you to choose your own opponents based on your opinion of their play-style, demeanor and level of play.  This allows the community to equalize the field of play and create a fun and welcoming environment for everyone!  This competition does contain regular rewards per match played and monthly prizing!  We invite you to join us for this rich entertaining format invented and tested right here in East Windsor, CT at The Battle Standard Tabletop Game & Hobby!

How to Play COMMANDER 4 COIN:

  1. Start by purchasing your coins.  $5.00 will get you six (6) coins.  Five (5) gold coins & one (1) silver coin.
  2. Six (6) coins will allow you to play three (3) or more rounds of Commander (2 coins per game) which a typical amount of rounds for most tournament style play.
  3. Choose your opponents!  From the folks participating in COMMANDER 4 COIN, choose two (2) or more people to form a pod of three (3) or more total.
  4. All players must shuffle their decks and offer a cut to a player at the table.  If that person passes, others may choose to cut.  A legal COMMANDER FOR COIN cut is 10+ cards deep, no less.
  5. Players submit one (1) coin of a color of their choosing to the center of the table.  This is the Ante Coin.
  6. Players then place a second coin of their choosing by their Library.  This is the Library Coin
  7. Players draw their hands.  After the first card is drawn by each player the game is “Locked“.  Once a game is Locked, walking away from the table for any reason results in a forfeit of ALL COINS submitted for play in that pod.  Library Coins left behind are entered into the center of the table as secondary Ante Coins.
  8. The Mulligan rules are as follows and take place AFTER the game is Locked
    1. Your first (1st) mulligan is free at no penalty and requires no revealing of cards.
    2. Your second (2nd) mulligan must be revealed and show a single (1) land or no lands.
    3. Your third (3rd) and all consecutive mulligans are at a penalty of one (1) less card draw and are cumulatively one (1) less card draw based on the amount of mulligans you perform after the third (3rd).
  9. Players each take turns rolling the same single die to see who starts first.  High roll has choice but may pass to the left if desired.  This would continue until reaching the original high roll player at which point he/she MUST go first.
  10. Players MUST track the turn order counting the amount of times everyone has taken their turn as one (1) Round.
  11. Once the game reaches Round six (6) the table is considered “Live“.  A Live table means that Library Coins can then be claimed by eliminating opponents.
  12. Players that take any single opponent out of the game AFTER THE TABLE IS LIVE receive that opponent’s Library Coin.  Else the eliminated opponent leaves the table and retains their Library Coin but NOT their Ante Coin.
  13. Players that remain until everyone else has been eliminated claim the Ante Coin pool in the center of the table.
  14. Games that do not make it to Round six (6) results in players retrieving their own Library Coins and the remaining player collecting the Ante Coins.

Prizing:

  • All GOLD coins are equal to $1.00 in Store Credit and may be turned in for merchandise, condensed to a gift card, or saved for later play at any time.
  • All Silver Coins are worth Leader-board points which can be turned in toward your overall game score in the store.  One (1) silver coin is worth one (1) Leader-board point.
  • On the first (1st) of every month we will award the Leader-board highest points holder with the title of Master of Coin along with a prize table choice. (One of two items)
  • The second (2nd) points leader will be granted the title of Cut Purse and receive the remaining table item.

 

Jul
27
Fri
The Battle Standard D&D Living Campaign @ The Battle Standard CONNECTICUT Tickets
Jul 27 @ 5:00 pm – 10:45 pm
D&D Living Campaign

Play in our official West March-Style, community-driven D&D campaign!

How does it work…?

  • Players will create 5e D&D characters
  • Characters will begin each session in the town of Haven at The Battle Standard Pub & Inn.
  • Haven exists in an unexplored world and all participants will be able to adventure in the mysterious surroundings and map their findings to flesh out the world for others.
  • The Battle Standard Pub & Inn is a renowned location for new adventurers to gather. Here you may interact in character with The Battle Standard’s official mascot “Wallace” and NPC versions of the store staff!
  • Reserve a time slot with the Dungeon Master and journey out in any direction your party chooses, discovering the world and helping to build an economy of valuable items in the town of Haven.
The Town of Haven
Jul
28
Sat
Jumoke D&D Club – Summer Session @ The Battle Standard CONNECTICUT Tickets
Jul 28 @ 11:00 am – 4:00 pm
D&D - SMaRT Club

The party faces a test of worthiness from the Osmandian Academy. The future of the party may depend on the outcome of this test.

Dungeons & Dragons 5th Edition Adventure League @ The Battle Standard CONNECTICUT Tickets
Jul 28 @ 2:30 pm – 6:30 pm
DnD Adventurer's League SKT

A new campaign using Storm Kings Thunder hard cover, Tales from the Yawning Portal Hardcover, and AL supplement modules. New players and league veterans welcome. Come early if you want to know more about league play, or how to make a character. Pregens will be available. $5 in-store purchase of your choice required to play. Kid friendly too. Please email questions using the email buttton above.

Jul
29
Sun
Guild Ball Summer Spectacular @ The Battle Standard CONNECTICUT Tickets
Jul 29 @ 12:00 pm
Guild Ball Summer Spectacular

Let’s get out on the pitch and play some Guild Ball! Compete for honor, glory, bragging rights, and fabulous prizes!

  • Standard Organized Play Document tournament
Jul
30
Mon
INFINITY: Escalation League @ The Battle Standard CONNECTICUT Tickets
Jul 30 all-day
Infinity Escalation League

INFINITY: Escalation League

The Infinity Escalation League is designed to help players “slow-grow” an army over a period of 6 weeks. As a result, this is the perfect way to dive into infinity, as new players can start off with a small force and add points to their army every week. This is also perfect for even experienced players, who perhaps are looking at a more relaxed pace and taking on the challenges of expanding with a brand new army/faction and getting used to how it plays.

Each week, players will be given a scheduled opponent. In general, most games will take place on Mondays. However, players are welcome to contact their opponents and figure out another convenient time to play before the following week.

Players are encouraged to play as many other games as they want each week, but only the scheduled opponent’s game each week is recorded for the purpose of league scoring.