Hadrada the Ether Kingdom is an ancient land southwest of Haven. A land of natural beauty and deep history known for it’s precise roads, verdant forests, and grand toriis of wood, quartz and other wondrous materials that channel the might and grace of their native spirits, the Shademaidens. For centuries these Shademaidens have safeguarded the kingdom’s borders and guided their people in times of need. This is no longer. Hadrada is under siege. A titanic egg swallowed its capital city. It’s single port city, Vigil, has fallen to Sahuagins who fled during the massive rift that swallowed the once pristine lake—a legacy of Magna Subcinctus (“The Great Shift”). An unlikely exile is looking to recruit any and all adventurers to combat the horrible blight. To reach Hadrada, adventurers must charter “The Rumrunner,” an airship of questionable worthiness captained by the tipsy treasure-seeker, Martini Cabrera. A long and perilous journey awaits!
Part of The March Living Campaign, an interconnected federation of D&D 5e Campaigns and Open Exploration at The Battle Standard Tabletop Game & Hobby.
THE MARCH LIVING CAMPAIGN is a completely original Dungeons & Dragons 5th Edition world of unique characters, lands, and adventures created by the staff and players of The Battle Standard Tabletop Game & Hobby. The goal of The March is to create and maintain a world that is open and undiscovered until players reveal it themselves. With ideas borrowed from West March-style play, players are encouraged to join us for as many or as few sessions as they feel comfortable. Each session begins and ends in thriving city of Haven meaning each session may include the same, some of, or an entirely new adventurers than the last.
New to The March? Click HERE to see when our next Adventures in Haven intro session is taking place. Experience a welcome to the game from the session that’s designed to explain it all!
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